Illustrates the process involved in developing materials for programmed instruction. Screens a flow-chart of programming showing the various steps involved, then offers situational examples and explanations of the steps: specification of objectives and terminal behavior, developing criterion and teaching frames, individual and group tryouts, revision and modification of criterion and teaching frames, and testing the completed program. Notes that this particular style of programming is based on student performance, that programmed instructional materials can be used in textbooks or on teaching machines, and that the teacher's ability to relate the program to the over-all learning experience is extremely important.
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American Institute for Research