- Date:
- 2018-02-20
- Main contributors:
- William D. Adams
- Summary:
- Digital technology is changing everything in our lives, including the ways in which we study, learn, teach, and create knowledge in the university. While these changes have been slower to come in the humanities, they are now well established and accelerating, with significant implications for teaching and research. What are the new opportunities afforded by the development of digital tools and platforms for humanists? What new fields of inquiry have opened for humanists as a result of the explosion of digital technology? And how should humanists understand and respond to the growing power and influence of the technical disciplines in shaping the priorities of the contemporary university? Presented by Dr. William D. Adams, former head of the National Endowment for the Humanities, as part of the IU Institute for Digital Arts & Humanities 2017-18 Speaker Series, which had the theme "Making the Arts & Humanities."
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- Date:
- 2017-03-23
- Main contributors:
- Tanya Clement
- Summary:
- The practice of text mining in digital humanities is phallogocentric. Text mining, a particular kind of data mining in which predictive methods are deployed for pattern discovery in texts is primarily focused on pre-assumed meanings of The Word. In order to determine whether or not the machine has found patterns in text mining, we begin with a “ground truth” or labels that signify the presence of meaning. This work typically presupposes a binary logic between lack and excess (Derrida, Dissemination, 1981). There is meaning in the results or there is not. Sound, in contrast, is aporetic. To mine sound is to understand that ground truth is always indeterminate. Humanists have few opportunities to use advanced technologies for analyzing sound archives, however. This talk describes the HiPSTAS (High Performance Sound Technologies for Access and Scholarship) Project, which is developing a research environment for humanists that uses machine learning and visualization to automate processes for analyzing sound collections. HiPSTAS engages digital literacy head on in order to invite humanists into concerns about machine learning and sound studies. Hearing sound as digital audio means choosing filter banks, sampling rates, and compression scenarios that mimic the human ear. Unless humanists know more about digital audio analysis, how can we ask, whose ear we are modeling in analysis? What is audible, to whom? Without knowing about playback parameters, how can we ask, what signal is noise? What signal is meaningful? To whom? Clement concludes with a brief discussion about some observations on the efficacy of using machine learning to facilitate generating data about spoken-word sound collections in the humanities.
- Date:
- 2019-01-14
- Main contributors:
- Institute for Digital Arts and Humanities, John Bodnar
- Summary:
- This paper will explore the way American soldiers from three different wars wrote about their experiences. It will attempt to unravel the fragile relationship between patriotic accounts of war that tended to uphold noble ideals validating the nation's war effort and thepossibility that war could actually produce laudable traits andmore tragic stories that refused to efface the confusion and pain military conflict imposed upon individuals. As such, it will explore the problem of memory and trauma and the significant tension soldiers faced when they attempted to recreate their experience for a public audience that could not know what it had been like. The part of the paper devoted to World War II will focus on the fiction of Norman Maile and the autobiography of William Manchester--both combat vets. Mailer's renowned novel, The Naked and the Dead, recast the "Good War" in a highly critical light that exposed the deep strain of violence that he felt marked American society and explained why it spared no expense in bringing ruin to the Japanese. Manchester acknowledged the violence and carnage but sought to extract from it tales of heroic men and who cared deeply for each other. Such narratives contrast sharply with those coming from the experience of Vietnam. Vets like Ron Kovic, Tim O'Brien and others mounted withering attacks on any notion that patriotic service could result in anything positive or nurture admirable character traits. In some ways the World War II stories were actually more conflicted than those formed in Southeast Asia in the 1960s. The final part of this brief paper will explore the outpouring of literature produced by men who served in Afghanistan and Iraq. Again, significant differences are evident among the fighters themselves. A greater effort is made in this most recent contest to restore some faith in traditional patriotic ideals. This effort has had some success but has been hotly contested by tales that absolutely reject any attempt to use patriotic honor to wipe out the memory of pain and loss.
- Date:
- 2019-01-14
- Main contributors:
- Institute for Digital Arts and Humanities, Kurt Luther
- Summary:
- Stories of war are complex, varied, powerful, and fundamentally human. Thus, crowdsourcing can be a natural fit for deepening our understanding of war, both by scaling up research efforts and by providing compelling learning experiences. Yet, few crowdsourced history projects help the public to do more than read, collect, or transcribe primary sources. In this talk, I present three examples of augmenting crowdsourcing efforts with computational techniques to enable deeper public engagement and more advanced historical analysis around stories of war. In “Mapping the Fourth of July in the Civil War Era,” funded by the NHPRC, we explore how crowdsourcing and natural language processing (NLP) tools help participants learn historical thinking skills while connecting American Civil War-era documents to scholarly topics of interest. In “Civil War Photo Sleuth,” funded by the NSF, we combine crowdsourcing with face recognition technology to help participants rediscover the lost identities of photographs of American Civil War soldiers and sailors. And in “The American Soldier in World War II,” funded by the NEH, we bring together crowdsourcing, NLP, and visualization to help participants explore the attitudes of American GIs in their own words. Across all three projects, I discuss broader principles for designing tools, interfaces, and online communities to support more meaningful and valuable crowdsourced contributions to scholarship about war and conflict.
- Date:
- 2019-01-14
- Main contributors:
- Institute for Digital Arts and Humanities, Rebecca Wingo
- Summary:
- The History Harvest is a community-centered, student-driven archival project that empowers community voices through material-based oral histories. Over the course of a semester, History Harvest students partner with a community to run an event in which community members bring artifacts of significance. Students record community members as they tell stories about their objects and digitize the artifacts for a shared online archive. The community members then take their items back home; there is no acquisition. This one-day event is a bit like Antiques Roadshow, except everything is valuable. More than a singular event, however, the History Harvest can be a litmus test for the success of a community partnership.
- Date:
- 2019-01-15
- Main contributors:
- Institute for Digital Arts and Humanities, Lisa Silvestri
- Summary:
- With support from the National Endowment for the Humanities, Telling War, a veteran based initiative, explores manifestations of the veteran voice through a variety of story forms such as papermaking, six word war stories, podcasting, and documentary film. Telling War’s mission is to cultivate creative opportunities for veterans to tell their story. This presentation will review some of the project’s initial outcomes. For example, when participating veterans used the ancient art of papermaking to transform their uniforms into paper then bind into book form, they were able to access stories often untold in the public sphere. The books they created held personal imagery and artifacts from their time in the service. The papermaking process allowed them to metabolize and story their experiences. In other cases, veterans wrote six word war stories following in the legacy of Hemmingway’s famous six word short story, “For sale: baby shoes, never worn.” Although brief, these first-person memoirs captured aspects of deployment–from the everyday to the extreme–that shifted the communicative priority from eloquence to essence. By sharing these examples and others, this presentation argues that in order to enrich collective knowledge and memory of war, the stories told and heard about war must be expanded and diversified.
- Date:
- 2019-01-14
- Main contributors:
- Institute for Digital Arts and Humanities, Edward Linenthal
- Summary:
- The mass slaughter of 1864-1865 in the American Civil War eroded traditional belief in martial sacrifice as redemptive, blood shed for the new birth of the nation. Narratives in tension continued through both World Wars and the Korean War and gained intensity with the erosion of popular support for the war in Vietnam. The “dope and dementia,” “quagmire,” and “atrocity producing context” narrative templates clashed with traditional patriotic narratives of America at war.
- Date:
- 2019-01-14
- Main contributors:
- Institute for Digital Arts and Humanities, Ron Osgood, Patrick C. Shih
- Summary:
- Date:
- 2019-09-12
- Main contributors:
- Kalani L. Craig, Michelle Dalmau, Institute for Digital Arts and Humanities
- Summary:
- Digital image manipulation, social network analysis and data mining can change our perceptions of the world around us, but they also require careful critical use. This presentation will take arts & humanities practitioners through mapping, data mining, network analysis, data visualization, 3D rendering, computationally aided vision and other digital methods in a variety of disciplines and tachle some of the critical issues for digital arts & humanities practitioners. We'll also provide a clear list of IU resources that can support these efforts. Finally, we'll all engage in a practical white-board-based activity that doesn't require digital tools to demonstrate how analog methods can enhance understanding of some of these digital-methods applications in a variety of environments (including the classroom).
- Date:
- 2018-11-01
- Main contributors:
- Institute for Digital Arts & Humanities, Mary Borgo Ton
- Summary:
- How do we encourage students to read material closely and carefully? What can mark-up show us about the content and context of archival material? This workshop discusses TEI, an internationally-recognized mark-up language, as a framework for analyzing literature, historical documents, and images. We'll use a paper-based activity to explore the manuscript of Frankenstein with a particular focus on the content and editorial history of Mary Shelley's classic novel. No prior experience with mark-up languages needed!