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Joanna Chromik, Institute for Digital Arts & Humanities
Summary:
This project examines publicly available statements about sex and sex work in light of the #MeToo movement and in response to the passing of the FOSTA-SESTA. It focuses on the online efforts of sex-work advocates against the passing of the SESTA, and how those efforts affect the public deliberative democratic process, especially with the rise of Democratic Socialist candidates, such as Alexandria Ocasio-Cortez, who oppose the legislation. I want to consider how coalition building between different activist groups online contributes to new methods of rhetorical invention that can push outward to influence the public process of deliberation.
As a scholar-activist devoted to anti-racist, decolonial, femme-inist, anti-capitalist, anti-ableist struggles to decriminalize undocumented people in the United States, I continuously organize in the hopes of altering or dismantling the systems and institutions that perpetuate violence against marginalized, Black and brown communities. Inspired by the website Torn Apart/Separados, which maps Immigration and Customs Enforcement facilities across the settle U.S. (volume 1) and the amount of money congress representatives have received from ICE (volume 2), and as part of my dissertation, I wish to create a network graph visualization --eventually accompanied by written and audio interpretations in at least English and Spanish-- of the overlaps between ICE funding congress (potential effects on public policy), government representatives benefiting from public universities, and universities' ultimate complicity with ICE. In tracing "money moves," this project lays the groundwork for activist mobilizations that deploy working-class, labor movement tactics as a means to organize within/against the imperial, neoliberal university (in this case, Big 10 institutions). Finally, my larger aim is to create inter-state, national, and international (no-border) networks of communication and support for the communities to which we belong and/or with whom we are in solidarity.
Mary Borgo Ton, Institute for Digital Arts and Humanities
Summary:
Giving a poster presentation for a class or a conference? In the throes of a research project and need some clarity? This workshop explores poster design as a tool for organizing your research and presenting the results. We’ll discuss project management techniques that not only lead to dynamic and engaging posters but can also help you write papers, articles, and strong grant applications. We’ll share tips for designing your poster as well as identify easy-to-use design tools and on-campus printing resources. Bring a project or an idea to practice with!
Institute for Digital Arts and Humanities, Larry Berman
Summary:
I have been writing about Vietnam since 1982 and learned much about the war and peace from participants on both sides of the brutal conflict. In my presentation, I want to share how participants in the war from the so-called “winning side” have helped me to better understand not just the war, but also the sense of loss that is often shared with those on the “losing side”. This despair for “what might have been” or “hope and vanquished reality” unites both sides. I am especially interested in participants’ stories as told in memoirs, oral histories and personal interviews. For this presentation, I will focus on those individuals with whom I have engaged in extensive and multiple interviews/discussions and who, with one exception, have also produced memoirs from their experiences in war. The one exception is Pham Xuan An, whose memories and stories are recorded in my book Perfect Spy. Each of these participants helped me understand the war through the eyes of a Vietnamese and altered my own narrative for how I speak and write about the war.
IU scholars from history to area studies, diaspora studies, art history, geography, history of science and more benefit from visualizing and analyzing data on maps in their research, teaching, and publications. Any piece of data that is associated with a location on the Earth can be visualized and analyzed using Global Information Systems (GIS) software. The end results, comprises a variety of digital assets including but not limited to digital maps, geospatial databases, charts, and web apps that can be published in, or linked to books, articles, and websites, or as independent databases to be used by other scholars. It is even possible to create “storymaps” on platforms that allow you unfold your narrative while taking your reader on a tour of visualized data on maps and using multimedia. Like in the case of other digital humanities methods, learning how to work with software and platforms is much easier that what the fancy outcome of them might suggest in the first glance.
In this two-part asynchronous workshop, we intend to, first, give IU faculty and students an overview of what GIS can do for them through highlighting a few works by their peers; and second, to quickly direct them to easy-to-follow workflows that breakdown the process of build a digital mapping project into simple steps. These workflows, which can be used in your research projects or for your in-classroom pedagogical needs, covers a variety of ArcGIS desktop and online platforms. The contents of the workshop are a mixture of brief texts, screen shots and short screen recordings, as well as links to external sources for diving deeper into narrower technical matters. This asynchronous workshop will be gradually updated to cover more GIS skills that might be useful in humanities, arts, and social sciences.
IU scholars from history to area studies, diaspora studies, art history, geography, history of science and more benefit from visualizing and analyzing data on maps in their research, teaching, and publications. Any piece of data that is associated with a location on the Earth can be visualized and analyzed using Global Information Systems (GIS) software. The end results, comprises a variety of digital assets including but not limited to digital maps, geospatial databases, charts, and web apps that can be published in, or linked to books, articles, and websites, or as independent databases to be used by other scholars. It is even possible to create “storymaps” on platforms that allow you unfold your narrative while taking your reader on a tour of visualized data on maps and using multimedia. Like in the case of other digital humanities methods, learning how to work with software and platforms is much easier that what the fancy outcome of them might suggest in the first glance.
In this two-part asynchronous workshop, we intend to, first, give IU faculty and students an overview of what GIS can do for them through highlighting a few works by their peers; and second, to quickly direct them to easy-to-follow workflows that breakdown the process of build a digital mapping project into simple steps. These workflows, which can be used in your research projects or for your in-classroom pedagogical needs, covers a variety of ArcGIS desktop and online platforms. The contents of the workshop are a mixture of brief texts, screen shots and short screen recordings, as well as links to external sources for diving deeper into narrower technical matters. This asynchronous workshop will be gradually updated to cover more GIS skills that might be useful in humanities, arts, and social sciences.
IU scholars from history to area studies, diaspora studies, art history, geography, history of science and more benefit from visualizing and analyzing data on maps in their research, teaching, and publications. Any piece of data that is associated with a location on the Earth can be visualized and analyzed using Global Information Systems (GIS) software. The end results, comprises a variety of digital assets including but not limited to digital maps, geospatial databases, charts, and web apps that can be published in, or linked to books, articles, and websites, or as independent databases to be used by other scholars. It is even possible to create “storymaps” on platforms that allow you unfold your narrative while taking your reader on a tour of visualized data on maps and using multimedia. Like in the case of other digital humanities methods, learning how to work with software and platforms is much easier that what the fancy outcome of them might suggest in the first glance.
In this two-part asynchronous workshop, we intend to, first, give IU faculty and students an overview of what GIS can do for them through highlighting a few works by their peers; and second, to quickly direct them to easy-to-follow workflows that breakdown the process of build a digital mapping project into simple steps. These workflows, which can be used in your research projects or for your in-classroom pedagogical needs, covers a variety of ArcGIS desktop and online platforms. The contents of the workshop are a mixture of brief texts, screen shots and short screen recordings, as well as links to external sources for diving deeper into narrower technical matters. This asynchronous workshop will be gradually updated to cover more GIS skills that might be useful in humanities, arts, and social sciences.
IU scholars from history to area studies, diaspora studies, art history, geography, history of science and more benefit from visualizing and analyzing data on maps in their research, teaching, and publications. Any piece of data that is associated with a location on the Earth can be visualized and analyzed using Global Information Systems (GIS) software. The end results, comprises a variety of digital assets including but not limited to digital maps, geospatial databases, charts, and web apps that can be published in, or linked to books, articles, and websites, or as independent databases to be used by other scholars. It is even possible to create “storymaps” on platforms that allow you unfold your narrative while taking your reader on a tour of visualized data on maps and using multimedia. Like in the case of other digital humanities methods, learning how to work with software and platforms is much easier that what the fancy outcome of them might suggest in the first glance.
In this two-part asynchronous workshop, we intend to, first, give IU faculty and students an overview of what GIS can do for them through highlighting a few works by their peers; and second, to quickly direct them to easy-to-follow workflows that breakdown the process of build a digital mapping project into simple steps. These workflows, which can be used in your research projects or for your in-classroom pedagogical needs, covers a variety of ArcGIS desktop and online platforms. The contents of the workshop are a mixture of brief texts, screen shots and short screen recordings, as well as links to external sources for diving deeper into narrower technical matters. This asynchronous workshop will be gradually updated to cover more GIS skills that might be useful in humanities, arts, and social sciences.
Nicolas Valazza, Institute for Digital Arts & Humanities
Summary:
In 1950, the U.S. Customs seized various materials that Alfred Kinsey was trying to import from Europe, a circumstance that led to the federal court case “United States v. 31 Photographs etc.” Among these controversial objects were books, engravings, and photographs that were deemed “obscene” according to the legal standard of the time. In 1957, thanks to the support of the IU President Herman B. Wells and a group of lawyers involved in civil liberties activities, the Kinsey Institute won the case and was able to recover the books and artworks, which are now part of its library. The verdict of this trial greatly contributed to redefine the notion of “obscenity” in legal terms, by creating an exception for the purpose of study and research, and thus consolidating academic freedom. This interdisciplinary project, at the crossroads of literary and legal studies, will develop a digital collection of books and artworks that were seized by U.S. Customs and then apply to this corpus tools of text mining and analysis meant to identify patterns that lead to the accusation of obscenity.
IU scholars from history to area studies, diaspora studies, art history, geography, history of science and more benefit from visualizing and analyzing data on maps in their research, teaching, and publications. Any piece of data that is associated with a location on the Earth can be visualized and analyzed using Global Information Systems (GIS) software. The end results, comprises a variety of digital assets including but not limited to digital maps, geospatial databases, charts, and web apps that can be published in, or linked to books, articles, and websites, or as independent databases to be used by other scholars. It is even possible to create “storymaps” on platforms that allow you unfold your narrative while taking your reader on a tour of visualized data on maps and using multimedia. Like in the case of other digital humanities methods, learning how to work with software and platforms is much easier that what the fancy outcome of them might suggest in the first glance.
In this two-part asynchronous workshop, we intend to, first, give IU faculty and students an overview of what GIS can do for them through highlighting a few works by their peers; and second, to quickly direct them to easy-to-follow workflows that breakdown the process of build a digital mapping project into simple steps. These workflows, which can be used in your research projects or for your in-classroom pedagogical needs, covers a variety of ArcGIS desktop and online platforms. The contents of the workshop are a mixture of brief texts, screen shots and short screen recordings, as well as links to external sources for diving deeper into narrower technical matters. This asynchronous workshop will be gradually updated to cover more GIS skills that might be useful in humanities, arts, and social sciences.
Sydney Stutsman, Institute for Digital Arts & Humanities
Summary:
My project focuses on societal trends and changes surrounding homosexuality as expressed in the Indiana Daily Student (IDS). The paper is an ideal source to track change over time because it has been running with weekly publications since 1867. It also represents a unique perspective on events as it is both written for and by college students. After digitizing issues of the IDS, I will perform a text analysis in order to track how articles portray the LGBT community. Those articles will then be used to create a timeline that visualizes key moments in gay rights history and the public perspective of homosexuality.
Making is a deeply cultural and historical practice that often lives at the intersection where science meets the arts and humanities. As a portal to practicing various ways of knowing, inquiring, creating and relating, making is increasingly shaping educational spaces, both inside and outside of the classroom. Yet efforts to expand access to “makerspaces” often treat making as a normative or ahistorical practice, and tend to reproduce individualistic and economic narratives with regard to the purposes of making. In this talk, Vossoughi offers a critical framework for design, practice, and research on making in educational spaces. This framework draws from cultural-historical theories of learning, literature on educational equity and justice, and Vossoughi’s long-term ethnographic research on afterschool tinkering programs that merve students in non-dominant communities. More specifically, Vossoughi argues that a framework for equity in making ought to include: a) critical analyses of educational injustice; b) historicized approaches to making as cross-cultural and cross-disciplinary activity; c) explicit attention to pedagogical philosophies and practices; and d) ongoing inquiry into the sociopolitical values and purposes of making. Offering examples of each of these principles, Vossoughi considers the specific theoretical and pedagogical sensibilities that animate transformative visions for educational equity.
How might we conceptualize "the digital” as a kind of mediation that articulates the time and space of diasporic experience? In answer, Parham's talk will explore rememory, affective excess, and glitch aesthetics in Toni Morrison’s Beloved, Hiro Murai’s video for Flying Lotus & Kendrick Lamar’s “Never Catch Me,” and Zun Lee’s digital project, “Fade Resistance.