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Dramatizes the questions raised in Darwin's mind on his return to England from his famous voyage. Discusses why animals differ when found in different locations, why and how species arise, and if new forms appear suddenly. Uses graphic illustrations, slides, and live animals to explain simple concepts of the origin of the species. (WGBH-TV) Kinescope.
Presentation at Open Repositories 2015 (OR2015), the 10th International Conference on Open Repositories, Indianapolis, Indiana, in session P1A: Linked Open Data (LOD).
This program stresses two main points: The internal problems of Japan and Japan’s position in the Far East as it affects the United States. A film segment suggests highlights of the history of Japan since World War II, and a second film clip illustrates the conditions of life in Japan, pointing up the great difficulty of such a small country in providing enough food for such an enormous population. It is agreed that the key issue of American policy is how to convert a defeated, completely demilitarized enemy into a strong ally against Communism.
Dr. Maria Piers names some of the reasons children should read. She explores what books are best for different age groups and delves into reasons children do not read..
Episode 9 of Trade-offs, a series in economic education for nine to thirteen year-olds that consists of fifteen 20-minute television/film programs and related materials. Using dramatizations and special visuals, the series considers fundamental economic problems relevant to everyday life. In its first year, Trade-offs was used by approximately 500,000 students and their teachers in about 25.000 fifth and sixth grade classrooms. This more than quadrupled the amount of teaching of economics as a subject. Trade-offs was produced under the direction of AIT by the Educational Film Center (North Spring-field. Virginia), The Ontario Educational Communications Authority, and public television station KERA, Dallas. Programs were available on film, videocassette, and broadcast videotape. Trade-offs was developed cooperatively by the Joint Council on Economic Education, the Canadian Foundation for Economic Education, the Agency for Instructional Television, and a consortium fifty-three state and provincial education and broadcasting agencies.
A hands-on workshop on approaches and tools for digital research.
This hands-on workshop will introduce you to approaches and tools for conducting digital arts and humanities research. We will begin with an overview of three areas of digital methods research:
1. text analysis
2. network analysis
3. mapping analysis
Attendees will then have an opportunity to explore each of these tools and experience how digital methods can support their research needs.
Institute for Digital Arts and Humanities, Kalani L. Craig, Michelle Dalmau
Summary:
We're all buried in the digital world when we work on our own arts & humanities projects - whether it's reading the digital copy of an article, snapping smartphone photos of related work, or collaborating with editors over email. When these digital environments are harnessed thoughtfully and critically, we can use digital methods to showcase the research and creative work we do every day in our classrooms. This workshop will explore classroom-based digital activities that provide students with hands-on experience using mapping, data mining, network analysis, data visualization, and 3D rendering to support arts & humanities questions. We'll also engage participants in several white-board and sticky-note versions of these activities that use analog methods to enhance understanding of the digital world in which our students move.
Kalani L. Craig, Michelle Dalmau, Institute for Digital Arts and Humanities
Summary:
Digital image manipulation, social network analysis and data mining can change our perceptions of the world around us, but they also require careful critical use. This presentation will take arts & humanities practitioners through mapping, data mining, network analysis, data visualization, 3D rendering, computationally aided vision and other digital methods in a variety of disciplines and tachle some of the critical issues for digital arts & humanities practitioners. We'll also provide a clear list of IU resources that can support these efforts. Finally, we'll all engage in a practical white-board-based activity that doesn't require digital tools to demonstrate how analog methods can enhance understanding of some of these digital-methods applications in a variety of environments (including the classroom).
Outlines and discusses various theories of humor, and presents examples of laughter created to illustrate each theory. Shows, through the use of a polygraph, that physiological changes occur in various parts of the body when a person laughs. (WOI-TV) Kinescope.